DiscordCoreAPI
A Discord bot library written in C++, with custom asynchronous coroutines.
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RateLimitQueue.hpp
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1/*
2 MIT License
3
4 DiscordCoreAPI, A bot library for Discord, written in C++, and featuring explicit multithreading through the usage of custom, asynchronous C++ CoRoutines.
5
6 Copyright 2022, 2023 Chris M. (RealTimeChris)
7
8 Permission is hereby granted, free of charge, to any person obtaining a copy
9 of this software and associated documentation files (the "Software"), to deal
10 in the Software without restriction, including without limitation the rights
11 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12 copies of the Software, and to permit persons to whom the Software is
13 furnished to do so, subject to the following conditions:
14
15 The above copyright notice and this permission notice shall be included in all
16 copies or substantial portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 SOFTWARE.
25*/
26/// RateLimitQueue.hpp - Header file for the "rate_limit_queue stuff".
27/// May 12, 2021
28/// https://discordcoreapi.com
29/// \file RateLimitQueue.hpp
30#pragma once
31
35#include <mutex>
36
37namespace discord_core_api {
38
39 namespace discord_core_internal {
40
41 struct rate_limit_data {
42 friend class https_connection_stack_holder;
43 friend class https_connection_manager;
44 friend class rate_limit_stack_holder;
45 friend class https_rnr_builder;
46 friend class rate_limit_queue;
47 friend class https_client;
48
49 protected:
50 std::unique_lock<std::mutex> lock{ accessMutex, std::defer_lock };
51 std::atomic<milliseconds> sampledTimeInMs{ milliseconds{} };
52 std::atomic<seconds> sRemain{ seconds{} };
53 std::atomic_int64_t getsRemaining{ 1 };
54 std::atomic_bool areWeASpecialBucket{};
55 std::atomic_bool didWeHitRateLimit{};
56 std::atomic_bool doWeWait{};
57 jsonifier::string bucket{};
58 std::mutex accessMutex{};
59 };
60
61 class rate_limit_queue {
62 public:
63 friend class https_client;
64
65 inline rate_limit_queue() = default;
66
67 inline void initialize() {
68 for (int64_t enumOne = static_cast<int64_t>(https_workload_type::Unset); enumOne != static_cast<int64_t>(https_workload_type::Last); enumOne++) {
69 auto tempBucket = jsonifier::toString(std::chrono::duration_cast<nanoseconds>(hrclock::now().time_since_epoch()).count());
70 buckets.emplace(static_cast<https_workload_type>(enumOne), tempBucket);
71 rateLimits.emplace(tempBucket, makeUnique<rate_limit_data>())
72 .getRawPtr()
73 ->second->sampledTimeInMs.store(std::chrono::duration_cast<milliseconds>(sys_clock::now().time_since_epoch()));
74 std::this_thread::sleep_for(1ms);
75 }
76 }
77
78 inline rate_limit_data* getEndpointAccess(https_workload_type workloadType) {
79 stop_watch<milliseconds> stopWatch{ milliseconds{ 25000 } };
80 stopWatch.reset();
81 auto targetTime =
82 std::chrono::duration_cast<std::chrono::duration<int64_t, std::milli>>(rateLimits[buckets[workloadType]]->sampledTimeInMs.load(std::memory_order_acquire)) +
83 std::chrono::duration_cast<std::chrono::duration<int64_t, std::milli>>(rateLimits[buckets[workloadType]]->sRemain.load(std::memory_order_acquire));
84 if (rateLimits[buckets[workloadType]]->getsRemaining.load(std::memory_order_acquire) <= 0) {
85 auto newNow = std::chrono::duration_cast<std::chrono::duration<int64_t, std::milli>>(sys_clock::now().time_since_epoch());
86 while ((newNow - targetTime).count() <= 0) {
87 if (stopWatch.hasTimeElapsed()) {
88 return nullptr;
89 }
90 newNow = std::chrono::duration_cast<std::chrono::duration<int64_t, std::milli>>(sys_clock::now().time_since_epoch());
91 std::this_thread::sleep_for(1us);
92 }
93 }
94 stopWatch.reset();
95 while (!rateLimits[buckets[workloadType]]->accessMutex.try_lock()) {
96 std::this_thread::sleep_for(1us);
97 if (stopWatch.hasTimeElapsed()) {
98 return nullptr;
99 }
100 }
101 return rateLimits[buckets[workloadType]].get();
102 }
103
104 inline void releaseEndPointAccess(https_workload_type type) {
105 rateLimits[buckets[type]]->accessMutex.unlock();
106 }
107
108 protected:
109 unordered_map<jsonifier::string, unique_ptr<rate_limit_data>> rateLimits{};
110 unordered_map<https_workload_type, jsonifier::string> buckets{};
111 };
112
113 }// namespace discord_core_internal
114}
The main namespace for the forward-facing interfaces.