DiscordCoreAPI
A Discord bot library written in C++, with custom asynchronous coroutines.
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Creating a Guild Scheduled Event

/// Test.hpp -header for the "test" command.
/// https://github.com/RealTimeChris/DiscordCoreAPI
#pragma once
#include <index.hpp>
namespace discord_core_api {
class test : public base_function {
public:
test() {
commandName = "test";
helpDescription = "testing purposes!";
embed_data msgEmbed;
msgEmbed.setDescription("------\nSimply enter !test or /test!\n------");
msgEmbed.setTitle("__**test usage:**__");
msgEmbed.setTimeStamp(getTimeAndDate());
msgEmbed.setColor("fe_fe_fe");
helpEmbed = msgEmbed;
}
unique_ptr<base_function> create() {
return makeUnique<test>();
}
virtual void execute(base_function_arguments& args) {
try {
create_guild_scheduled_event_data& dataPackage;
dataPackage.guildId = args.eventData.getGuildId();
dataPackage.channelId = "914726178022101052";
dataPackage.description = "test description";
dataPackage.entityType = guild_scheduled_event_entity_type::STAGE_INSTANCE;
dataPackage.name = "test event";
dataPackage.scheduledStartTime = getISO8601TimeStamp("2021", "11", "30", "12", "10", "0");
dataPackage.scheduledEndTime = getISO8601TimeStamp("2021", "11", "30", "14", "10", "0");
dataPackage.entityMetadata.location = "here or somewhere else!";
auto responseData = guild_scheduled_events::createGuildScheduledEventAsync(dataPackage).get();
std::cout << "the name: " << responseData.name << std::endl;
} catch (...) {
rethrowException("test::execute()");
}
}
};
}
The main namespace for the forward-facing interfaces.
Base class for the command classes.