A Discord bot library written in C++, with custom asynchronous coroutines.
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DiscordCoreAPI::BeginGuildPruneData Struct Reference

For pruning a number of GuildMembers from the Guild. More...

#include <GuildEntities.hpp>

Public Data Members

bool computePruneCount {}
 Roles to be included in the prune.
Snowflake guildId {}
 Guild within which to perform the prune.
std::string reason {}
 Whether 'pruned' is returned, discouraged for large guilds. More...

Member Data Documentation

◆ reason

std::string DiscordCoreAPI::BeginGuildPruneData::reason {}

Reason for pruning the GuildMembers.

Definition at line 128 of file GuildEntities.hpp.

The documentation for this struct was generated from the following file: